

- #BLOCKBENCH MINECRAFT MODELS HOW TO#
- #BLOCKBENCH MINECRAFT MODELS MOD#
- #BLOCKBENCH MINECRAFT MODELS UPDATE#
Remove any text in the text field under your (settings > exports > credits) program setting section.
#BLOCKBENCH MINECRAFT MODELS HOW TO#
"credit": "Made with Blockbench", How to fix the issue The text in the quotes after the ':' is what is in your text field for your credits settings. This example is the line of code that would be breaking your models if you use the credits text. You may get a magenta and black texture if you use the credit setting in your models otherwise.

By default, Blockbench will give themselves credit this will break your models. Example of what to doĪnother common issue is that people use credits in their models this can lead to the textures not working correctly or the model not rending properly. If you have used it you can go to (file > project) and then remove all characters from the parent model text field. Leave the "Parent Model" text field blank to avoid any issues.

"parent": "folder/filename", How to fix the issueĭon't use the parent model text field. "folder" would be block or item, the "filename" would be the filename of the model you're calling the code from. The parent code in the JSON file looks like the following code. Mojang uses this system to call things from other model files in the "/models/block" and "/models/item" folders. The main use of that text field is to call other settings from other model files in the same namespace and folder. Example of what to doĪ common issue that people have when making blocks or items is using the "Parent Model" text field. It is a good idea to keep copies of your Blockbench models for this reason.
#BLOCKBENCH MINECRAFT MODELS UPDATE#
If you have a saved workspace of your Blockbench model, then you can use that and update the model name, model identifier name and, texture name then re-export your model. The same applies for mob model parts, except naming for these should be lowerCamelCaseNaming. Also make sure the name does not start with a digit. Only use English alphabet characters and digits for names. Java model names should follow CamelCaseNaming. Keep in mind that you should keep your model name, your model identifier name, and your texture name the same name to avoid this common issue. The first reason is the file name or texture name is the same still, or the second major issue is the model identifier name has not been updated for the new model.

#BLOCKBENCH MINECRAFT MODELS MOD#
Example of a proper version for 1.16.5 and 1.15.2 mod modelsĪnother common issue is when people clone their entity models, they get an error saying the model already exists this comes down to two main reasons. What mapping version to useįor mod models below and including 1.16.5, use MCP mappings, for mods for 1.17 and newer, use Mojmap mappings. If your models are having issues after, and try to update your models Export Version and export them again and replace the files in MCreator. Select the same version that your mod uses. Make sure that your using your model is exporting to the same version by going to (File > Project > Export Version). You should not use any version under or above 1.14 for your Export Version, as this can cause issues with entity models. It's also a good idea to keep Blockbench updated to resolve any issues with your export version.Īn example is if you were making a 1.14.4 modification. Many problems can be caused by using the wrong version. A common issue is when an entity model is not for the same version of Minecraft as your modification.
